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Plugy halt location line 139
Plugy halt location line 139













plugy halt location line 139 plugy halt location line 139 plugy halt location line 139

For example, lets say you added a new weapon that, given a certain mistake, will always crash the game. Then you should easily be able to imagine how hard this could be. I have been a programmer for 30+ years, so I have somewhat a since of what to look for but I have not noticed any consistancy here. Usually the crashes appear then the programmer have forgot the check if the pointer exist before use it. So it crashed then it come to the line where ret should have been. Then I started to debug it, it showed up we had a typo in our code where we had forgot to return the function call (ret). I haven't been able to pinpoint the errors to any paticular place on the map or any paticular event.

plugy halt location line 139

Sometimes the game is only 2 minutes old and other times several hours old. To me the errors, (Lines #269, 1882, and 882) show up entirely at random. Does the error show up entirely randomly or at certain places consistently? If they stay with 1.10 then their mod can not be played on open battle net, correct? Are their mods played at only LAN parties? And those that want any sort of quality in the error reports they get.















Plugy halt location line 139